![]() ![]() So in conclusion I heartily recommend this game. Time after time I was booted from a game, kicked for some less than friendly fire, and just general rage quits, but I always came back and raring to go because of the mix of great squad play and general awesomeness: The weapons, the fighting, the amazing cloth psychics of HELLDIVERS brought me back in. However, this is juxtaposed by the absolute rush I got from playing this game. There are a few complaints, sometimes the game will randomly disconnect, and the host migration often meant that I was kicked out of the game entirely, although the game compensates by saving your XP and progress. All weapons and armours, and there are a huge bunch, ranging from what I think are Fallout homage laser rifles, to large anti tank rocket launchers, and also the occasional cheeky Dreadnought, are wonderfully done is a cartoony style that reminds me of LEGO figures and weapons, only slightly more edgy and polished. Graphics wise, there’s nothing much to complain about, aside from a bit of lackluster AA that leaves the HELLDIVERS looking a bit ragged at times. The machinegun turret and starting assault rifle sound particularly meaty, with all other sounds produced at a wonderful quality that softly soothed my ears as I shredded my enemies. It has to be said that the sound design is superb, with rifles and lasers all given appropriate weight and bass to them. The ability to call down Walkers, airstrikes, and gun toting APC’s, lends the game a tactical approach, with players often bringing down ammo for each other, or bringing in support drones that can either heal players, or kill enemies. So make sure to keep your weapons laser sights centred on enemies and away from friendlies, as friendly fire is always on. Luckily the combat itself is particularly meaty, with pieces of your targets casually flying off as you aim centre to them, a game mechanic whereby weapon shots can actually bounce of the target, doing no damage. I’m in no way exhausted by it, but it does start to feel a bit samey. ![]() I’ve only put about fifteen hours into the game, but I’m already starting to feel the grind. The missions themselves are a randomly generated affair, which gives the game a nice bit on longevity, although they can start to feel a bit repetitive after awhile. If you are successful in pushing them all the way back to their home planet, you will confront the supreme leader of the races, where victory means one step closer to annihilating the alien scourge for good, until, that is, the global campaign resets, and the deadly dance begins all over again. Your mission? To protect the assets of the Galaxy and push back the alien, and human, scum back on three fronts. To do so you will have access to powerful firearms and assorted goodies, called Stratagems, courtesy of SUPER EARTH, your home. You are a HELLDIVER, an elite soldier made to bring freedom (read: Death) to the already pretty free alien species that you meet. The game opens up with a cheerful exposition, describing your aim and purpose in the Galaxy spanning adventure. Can it match the excitement of riding around in a cocaine fueled truck, travelling at high speeds through the amazon underbrush? Maybe not, but that’s not how you live forever, and it gets pretty close at times. bullets, rockets, and lasers flying off in all directions as you mercilessly pound the tech heavy cyborgs, Alien Bugs, and the Illuminate, a race of squid people! A grin of pure glee plastered my face as barrage after barrage tore chunks of viscera off my enemies and teammates alike. This top down, squad shooter boasts casual eviscerations, sonic booms of a stratagems entering the field. HELLDIVERS! (now on Steam, PlayStation 4, and Vita.) Is it fun? You bet your arse it is. This top down, Become a Hero, become a Legend. HELLDIVERS! (now on Steam, PlayStation 4, and Vita.) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |